This is the preliminary (or launch) version of the 2024-2025 VCU Bulletin. We may add courses that expose our students to cutting-edge content and transformative learning. We may also add content to the general education program that focuses on racial literacy and a racial literacy graduation requirement, and may receive notification of additional program approvals after the launch. The final edition and full PDF version will include these updates and will be available in August prior to the beginning of the fall semester.

The B.F.A. in Kinetic Imaging with a concentration in interaction and game design is intended for students seeking a specialization in virtual interactive worlds and emergent systems and game design. The concentration courses within the 121-credit program comprise 14 credits integrating studio-based learning methodologies and culminating with a practicum.

Student learning outcomes

Kinetic imaging core outcomes

Upon completing this program, students will know and know how to do the following:

  • Students will demonstrate the ability to create media art that is conceptually grounded and evidences individual reflection and critical inquiry.

  • Students will be able to make appropriate choices of media and presentation to support the conceptual intent of their work.

  • Students will demonstrate the ability to construct meaning, synthesize ideas, ask pertinent questions and identify resources. Students will be able to successfully bring critical analysis and review to collaborative critique sessions and also to written responses.
  • Students will demonstrate an advanced level of skills in their use of technology and tools for the production of video, animation, sound and emerging media. This includes a wide range of technology in regards to both equipment and software.

Interaction and game design concentration-specific outcomes

  • Students will be able to synthesize interactive elements with narrative and world-building techniques in gamification environments.
  • Students will be able to develop products that contribute to current issues surrounding interactive art and design practices and principles.