The B.F.A. in Communication Arts with a concentration in visual effects is designed for students seeking a specialization in the artistic, technical and narrative production of digital visual effects for live-action footage. 

The communication arts courses for the concentration mirror those for the non-concentration B.F.A., with additional requirements focused on 2D and 3D software, digital filming, compositing, motion-capture and applicable post-production workflows. The approved cinema course will focus on the mechanics of screenwriting to serve as a foundation for interpreting narrative storytelling into a visual effects storyboard.

The 18 credits required in the concentration will combine art and technology to develop a broad understanding of digital visual effects. A students who intends to establish a professional career in post-production and visual effects will benefit from this concentration.

Student learning outcomes

Communication arts core outcomes

  • Students will demonstrate proficiency in drawing, including the figure.
  • Students will demonstrate conceptual and critical thinking.
  • Students will articulate conceptual and visual ideas to communicate content.
  • Students will demonstrate competence in the use of traditional media.
  • Students will demonstrate competence in the use of digital media and emerging technologies.
  • Students will demonstrate knowledge of the historical and current context of communication arts.
  • Students will demonstrate ethical and professional practices.

Visual effects concentration-specific outcomes

  • Students will be able to create digital 2D and 3D computer-generated imagery for real-time and pre-rendered contexts, demonstrating proficiency across the production pipeline from concept development to final output. 

  • Students will be able to apply principles of storytelling, visual design and cinematography to create expressive, coherent and believable CGI sequences. 

  • Students will be able to execute contemporary industry-standard workflows, including collaborative production pipelines and technical methods used in professional visual effect and video game/real-time graphics productions.

  • Students will be able to resolve problems during production through analysis, iteration, group critique and refinement.

Special requirements

Successful completion of ARTF 131ARTF 132ARTF 133ARTF 134 and a minimum GPA of 3.0 is required to major in communication arts with a concentration in visual effects. VFX studios are exclusively offered in sequence, beginning in the spring semester.

Degree requirements for Communication Arts, Bachelor of Fine Arts (B.F.A.) with a concentration in visual effects

Course Title Hours
General education
Select 30 credits of general education courses in consultation with an adviser.30
Major requirements
• Major core requirements
COAR 201Figure I: ____3
COAR 2033D I: Digital 3D Sculpting3
COAR 210Concept I: ____3
COAR 311Type and Presentation3
COAR 321Illustration I: Sequential3
COAR 352History of Visual Communications3
COAR 450Business of Art: ____3
COAR 464Senior Project I: ____3
COAR 465Senior Project II3
• Concentration requirements
COAR 3093D II: ____3
COAR 310VFX I: Synthetic Photography3
COAR 4323D III: ___3
COAR 4353D IV: ____3
COAR 436VFX II: Studio3
COAR 437VFX III: Studio3
• Major electives
Art history elective 13
COAR upper-division electives6
Ancillary requirements
Art Foundation Program
ARTF 131Drawing Studio: ____3
ARTF 132Surface Research: ____3
ARTF 133Space Research: ____3
ARTF 134Time Studio: ____3
ARTF 139Project Studio2
or ARTF 138 Project Seminar
ARTH 103
ARTH 104
Survey of Art I
and Survey of Art II
6
Additional requirements
Upper-division electives16
Total Hours120
1

Students may take COAR 355 or an ARTH course.

The minimum number of credit hours required for this degree is 120.

What follows is a sample plan that meets the prescribed requirements within a four-year course of study at VCU. Please contact your adviser before beginning course work toward a degree.

Recommended course sequence/plan of study 

Freshman year
Fall semesterHours
ARTF 131 Drawing Studio: ____ 3
ARTF 132 Surface Research: ____ 3
ARTF 139
Project Studio
or Project Seminar
1
ARTH 103 Survey of Art I 3
UNIV 111 Play VideoPlay course video for Introduction to Focused Inquiry: Investigation and Communication Introduction to Focused Inquiry: Investigation and Communication (satisfies general education UNIV foundations) 3
General education course 3
 Term Hours: 16
Spring semester
ARTF 133 Space Research: ____ 3
ARTF 134 Time Studio: ____ 3
ARTF 139
Project Studio
or Project Seminar
1
ARTH 104 Survey of Art II 3
UNIV 200 Advanced Focused Inquiry: Literacies, Research and Communication (satisfies general education UNIV foundations) 3
General education course 3
 Term Hours: 16
Sophomore year
Fall semester
COAR 201 Figure I: ____ 3
COAR 203 3D I: Digital 3D Sculpting 3
COAR 210 Concept I: ____ 3
COAR 352 History of Visual Communications 3
General education course 3
 Term Hours: 15
Spring semester
COAR 309 3D II: ____ 3
COAR 310 VFX I: Synthetic Photography 3
COAR 321 Illustration I: Sequential 3
Art history elective 3
General education course 3
 Term Hours: 15
Junior year
Fall semester
COAR 311 Type and Presentation 3
COAR 432 3D III: ___ 3
COAR 436 VFX II: Studio 3
General education course 3
Upper-division elective 3
 Term Hours: 15
Spring semester
COAR 435 3D IV: ____ 3
COAR 437 VFX III: Studio 3
COAR 450 Business of Art: ____ 3
COAR upper-division elective 3
General education course 3
 Term Hours: 15
Senior year
Fall semester
COAR 464 Senior Project I: ____ 3
COAR upper-division elective 3
General education course 3
Upper-division elective 6
 Term Hours: 15
Spring semester
COAR 465 Senior Project II 3
General education course 3
Upper-division elective 7
 Term Hours: 13
 Total Hours: 120

The minimum number of credit hours required for this degree is 120.